Hey there Onlooker, CreativeCookie here and today’s post is about my storyboard.




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This storyboard will help with my filming as I gives me an exact guide of how to shoot each scene. I will not have to guess and make a horrendous film! Yay! Making this storyboard has been fun and now I am really excited to make my film!


I have not included the duration of the shots in my film because trying to work it out is very difficult. My film needs to be 5 minutes long. 5 minutes is equal to is 300 seconds. I have 56 shots. 300 divided by 56 is rounded down to 5 seconds. All my shots above in blue and green will be 5 seconds each. So that is 17 shots that are 5 seconds each. 39 out of those 56 are animated. For this shots, they will differ in duration. As I will be cutting lengths of video down into any shots or many different duration working it out is virtually impossible.


What is ‘Truth’?

Hey there Onlooker, CreativeCookie here and today’s post is about the ‘Truth’.

Hear are some examples of what people think the definition of truth is:

  1. Something that is real.
  2. Anything that is not a lie.
  3. A fact that can be proven.
  4. Made of people’s opinions.
  5. Something that is real or fact, but some people can see it as a lie from there point of view.

The fact of the matter is, there is no truth! Well, there is not one truth.

Jean Baudrillard believes ‘Truth needs to be deconstructed’ as ‘There is no longer any ‘original’ thing for a sign to represent the meaning’. He also believes ‘The human experience is of a simulation of reality than reality its self’. In his ‘Extreme postmodern social theory’, Baudrillard believes society is controlled by media, information and technology. In which he is not wrong. He also believes everything has become ‘self-referential’ which means they don’t have a connotation and the words or acts are very literal. This lead Baudrillard to seeing society as ‘increasingly passive’ because if meaning can be changed or removed, then audience will follow the Hypodermic needle theory, as they believe what they are told and don’t question it.

In Baudrillard’s essay about ‘Simularca and simulation’ he states ‘Whereby simulations have taken over for reality, but now generate nothing but more simulations’. Therefore how can truth be truth if there is no longer a reality? Mind boggling isn’t it! This theory can lead everyone to start rethinking truth. It has made me question everything I thought I knew.

Baudrillard performed a case study in hyper-reality. He used the example of the destruction of a statue to prove people in power change media to fit ‘their own agenda’. He states live coverage is not real as it is simulated. This is because we can’t see everything and footage is edited therefore making it simulated. In his case study he goes on to talk about which footage was cut and which made it to the live broadcast.

I now believe truth is not real. That live isn’t really live. I will include this theory into my film. As I am using the idea of VR and alternate universes then this topic would be perfect to bring, ironically, deeper meaning to my piece and allow the audience to question it for themselves.



Importance of sound

Hey there Onlooker, CreativeCookie here and today’s post is about the importance of sound.

Music. Sounds. Noises. Audio. Songs. To me theses words create an escape. Plugging into another universe almost, feeling free and happy. Now imagine if there was no sounds or music. Think how different our lives would be. My mum says listening is my strongest sense and when she said this it made me realise how much I do listen to noises and people. My sister gets scared of noises in the house at night. But, I can’t sleep without them. If we had no sound we would all go insane. Most people I know loves music. No matter the generation, we all have a favourite few songs. A whole activity would be wiped out if sound did not exist – concerts. I haven’t been to any but the people who have will say it was a once in a life time experience. They get to meet their favourite singers and in my sisters case…brag about seeing them for weeeeksss.

This video is from the night glow at the Bristol Balloon festival! I have been to this balloon festival before and I loved it. Unfortunately, This year the balloons were not released. However, I could have asked for better music. I love Peter pan, as you all know, so this music made my day. The fact this show was synchronised with music made it so much better!

Everyone can agree sounds can be good or bad, satisfying or cringey. My favourite sound is typing on a keyboard. But to some that noise make stimulate a horrible feeling. The video below presents exactly that. Personally, I can’t stand have to dry wet wooden objects with fabric, like drying a wooden spoon with a tea-towel. My mum on the other hand, can’t stand cotton wool. Even if you just say it around her she gets a horrible feeling. The most common sound people hate is nails down a chalk board, it doesn’t bother me much at all.

Music is something I will definitely be adding to my film along with sound effects. I think both are very important to create the correct atmosphere for a fantasy/sci-fi film. As we only use 2 of the 5 senses when witnessing film, so why not enhance them as much as possible. I will be hopefully creating my own music. I know a few bands that can help me in producing sound to create the melody I want. I feel using real instruments, or even garage band is better that using royalty free music. This is for 2 reasons; one I can create my own sound and two I will have more of a range so that the music fits my narrative and dialogue.

Overall, exploring audio will be a big chunk of my development process as with changes in the film, come changes in the music. I will focus on mostly video game type music and some natural sound effects. I want it to sound like a high quality, alternate universe music track, not a Mario sound track. I am excited to start experimenting, as I have an acoustic guitar and keyboard perhaps I can practice at home.

Video games

Hey there Onlooker, CreativeCookie here and today’s post is about the video games. Many subjects come to mind when these words are uttered: Gender equality, violence, addictivness or even time wasting. I will be discussing all of theses subjects to give an insight of what I want my video game film to portray.

Gender equality:

I have always seen men and woman to be equal. Many others would disagree. I would love to see men and women to be portrayed the same way in video games. But looking at games like ‘Tomb raider’ and ‘GTA’ haven’t exactly portrayed woman in the best light.

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Unfortunately, for my gender this is how game developers decide to depict female characters. I looked into why this is common to happen and I found a comment from a man who said ‘sex sells’.

The male gaze is something to consider when looking into outrageous costume choices. ‘The male gaze is the act of depicting the world and women in the visual arts and in literature from a masculine and heterosexual point of view, which present women as objects of male pleasure’. The male gaze is in three perspectives:

  • That of the man behind the camera
  • That of the characters within the film representation
  • That of the male spectator

I believe most the audience of video games is males gazers, therefore making their third point the most important. I aim to change this expectation in my video game film. My idea revolves around a mixed gender role environment. Yes, I am looking into my female character wearing a dress, but no it will be skin-tight and tiny.


‘Online comments from fans of violent video games typically argue, “I’ve played hundreds of hours of violent video games and haven’t murdered anyone!” But a lack of felonies doesn’t mean violent video games have no effect. Anyone who has ever felt excited, tense, or frustrated while playing a video game has been “affected” by them. Whether that translates into meaningful real-life outcomes is the issue’. – This quote is from Psychology today, I couldn’t agree more. I don’t see video games to change the children behavior, it’s whether or not that child chooses to act out after a game and use it as an excuses.

Surveys have shown that regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic-minded than are their non-gaming peers.

  • A large-scale study in four cities in Holland showed, contrary to what I assume was the initial hypothesis, that kids who had a computer and/or a television set in their own room were significantly more likely to play outside than were otherwise similar kids who didn’t have such easy and private access to screen play.
  • A study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young people with their peers and to society at large.
  • Other research has documented, qualitatively, the many ways that video games promote social interactions and friendships.
  • Kids make friends with other gamers, both in person and online. They talk about their games with one another, teach one another strategies, and often play together, either in the same room or online

If there is evidence that video games aren’t all that bad, then why do parents refuse to let their children play them?


Video game addiction is an impulse control disorder, which does not involve use of an intoxicating drug and is very similar to pathological gambling. Unsurprisingly to me, men and boys are more likely to be come addicted to video games than us girls. 1 in 10 young gamers are placed in the ‘addicted’ category. Here is a list of characteristics of an addicted gamer:

  • Won’t stop gaming
  • Increased amount of time spent on the game
  • They will not stop when told repeatedly
  • Reduced use of the game creates mood swings in the player
  • Game is played longer than originally intended
  • Losing relationships and jobs due to the game
  • Consistent lying to family about use of the game
  • Use of the Game is a way to escape from responsibility

What to look out for in children:

  • Fatigue, tendency to fall asleep during school
  • Not completing homework or assignments on time
  • Declining grades or failing classes
  • Dropping out of school activities, clubs, sports and more
  • Isolating from family and friends to play video games

Video game addiction does seem pretty serious now that I think about it. I am really toying with using this idea in my film. I could add drama and a level of reliability to the gamer audience.

Are video games a waste of time?

To answer that question simply…yes they are! I mean everything can be seen as a waste of time in one way or another but video games really are! They don’t better your life and they don’t add anything to your knowledge of the world. What they do however is break relationships and become something to argue over. I do understand that they can be fun but I don’t see myself mastering the newest game, simply because there is no reason too. My film will however include characters who love VR games. I know it contradicts what I believe but life is built on contradiction so why not?

Overall, I feel my film will include most elements of video games and the topics in which the audience with hate and love. I am glad I have chosen this path to embark on as it will give my fantasy/sci-fi genre a modern twist.


Memes and viral trends

Hey there Onlooker, CreativeCookie here and today’s post is about memes and viral trends.

Memes. People use them as a form of joke. They are pictures with captions added to entertain. Some I like, others…lets say they are of ‘acquired taste’. A famous meme is Kermit the frog. This is wear innocent kermit from the muppets has an evil half and a good half. Captions are added for inappropriate content or crood jokes. Memes can also be used to depict emotions, in this example confusion is presented by Renata Sorrah’s face having mathematical equations photoshopped over her face. Another famous meme is Harambe. This is a silver back gorlilla who was shot for trying to save a child, when the public through he was trying to kill the boy. This is a meme I don’t like as there is nothing funny about a death of animal. Trollface however appears to me as a more annoying meme. ‘Trollface is a rage comic character wearing a mischievous smile that is meant to represent the facial expression of an Internet troll’. This face was made through Microsoft paint and has annoyed people ever since. Pepe the Frog is a popular Internet meme. ‘A green anthropomorphic frog with a humanoid body, Pepe originated in a comic by Matt Furie called Boy’s Club’. He creates humour as his weird face adds comedy to any phrase or word.

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Kermit meme
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Renata Sorrah meme
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Harambe meme
trollface meme
Trollface meme
pepe the frog meme
Pepe the frog meme

Basically, memes are a child of 2016 from boardem online. They deserved their own blog post as they are such a big part of the internet in this modern age. I don’t know if they will ever die out. Memes are something that are now a custom to online.

Viral trends. They come in many idiotic forms. Challenges, fidget spinners, dabbing, bottle flipping and even eyebrows! The cinnamon challenge was brough about in 2001 by Erik Goodlad. This challenge includes participants trying to eat a huge spoonful of cinnamon, very silly! The condom challenge came about in 2015. The idea is a condom is filled with water and placed on someones head until it is engulfed. This is not the version I once witnessed. I saw a girl push a condom through her nose and pull it out of her mouth. Both types of this challenge are so mind numbingly stupid I can’t believe it. The ice bucket challenge was created by for a good cause. You pour ice water over your head and entire body, upload it and nominate others to do it. This was released in 2014 to raise money for ALS (Amyotrophic lateral sclerosis).The internet is capable to be beneficial to such a good cause, so why do people abuse it with stupidity and jokes?

Dabbing. A dance move where you dip your head into your arms as they move in sync sideways. This move can be performed at different speeds for comedic effect. This craze was invented in 2015 and became most popular at the start of 2017. Fidget spinners. A ‘toy’ invented to play with when board. They come in many colours and designs. In 2017 Hettinger was found to not be the inventor. Yet, Scott McCoskery was back in 2014! Bottle flipping. In 2016 a boy was throwing a bottle until one landed up right. Don’t ask my how it caught on, I just don’t know. However, bottle flipping is not the one to annoy me the most. The newest ‘wiggly eyebrow’ trend has really crossed a line! Yes, eyebrows are filled in, but not split, wiggled or plaited…it must end!

Eyebrow trends

Overall, memes and viral trends are something we are now made of in this day and age. I guess its something we will continue to live with.


Target audience research

Hey there Onlooker, CreativeCookie here and today’s post is about my target audience research.

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I expected to aim my film at 14 to 18 year olds. My film will not restrict anyone over the age of 18 as it will a universal film. I am happy with this age range as my content can be a bit in depth than I first thought.

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I did not really start my research with a prefence to the gender of audience. I feel my idea will cater for both males and females. Just because its main theme is video games, does not restrict the views to males only.

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Going into target audience research, I was hoping for a sway towards the videogame + fantasy genre. However, all 3 of these sub-genres will let me go forth with my idea, i may just have to make so minor tweaks.

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I am happy with following an open narrative. It will allow me to leave mysteries for the audience to interpret. I would also enjoy a circular narrative as it would allow some mysteries to be explained at the start end. Continuity would be a problem as matching the start to the end would require a pin point accuracy.

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I feel sound is very important to any film, so it was going to be my main focus anyway. Getting justification from my survey reinforces my use of sound effects and music. I may use one more than the other, it depends on my decided narrative.

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I would be happy with most of these as my most popular answer. Magic given from birth can be altered to fit my theme as ‘birth’ could be the start of the VR world. Magic given in later life can be given by a gem stone or object in the game.

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When I read this response it was not what I was expecting. Never the less I am excited to use it. I guess my idea already follows this role. A subvert female will help me to follow my ‘breaking conventions’ path.

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The most popular answer to this question was Harry Potter. “Harry Potter as I’m a big fan and it’s cool with all the powers and the fact you know it’s a fantasy but think it’s real”. “The Harry Potter films- because they have everything.. humour, magic, fear, love, hate and much more. It is timeless and Is watchable, over and over”. These are just a couple of comments relate to Harry Potter. I never thought of Harry Potter being in the running! I know I am aiming for more of a videogame film but including magic is definitely on the cards, even more so now.

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I am happy with this result. I feel I can work into a plot with ‘A hero turns out to be the villain’. My idea was loosely based around this so it can be tweaked to fit this plot. I am excited for this twist as I knew I wanted to include one in my film.

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As ‘yes’ and ‘I don’t mind’ are even I can favour for either party. As my original idea includes VR I can continue to develop onto my storyline without my audience being indifferent.

Overall, this research has helped me to understand the common expectations of my target audience. This will allow me to find the line between codes and breaking convention.