Hey there Onlooker, CreativeCookie here and today’s post is an analysis of “Stop motion Superfight”. It was directed by Corridor Digital and published in 2016.
Firstly, the way the video is made is very clever. I like how the floor acts as a background to make the action seem like they are standing. The fact they have used one place saves a lot of time as they do not have to move to different locations to complete filming. The camera has been fixed to the ceiling, of what looks to be a warehouse, as the floor space is quite large. The of a BEV allows as much filming space as possible and makes the actors look vertical. The prop of a light reinforces the vertical idea. To me, the thing that ruins this is the clutter around the edges. It is not placed to be seen as vertical. The element that saves this is the wooden border so the audience can clearly see where the action is filmed. The fact the wooden outline is remover to give a sense of the character being pushed out of the top, into the sky is very clever. This is also a mind trick as they are falling upwards.
The way it has been edited makes this film really clever. I think a normal length of film would ruin the overall point of the film. Most of the flips and tricks would not be possible laying flat if it was not stop motion. The fact it is filmed on the floor, the multi media use of a paper portal can be hand moved to make it look as if it is moving. This would have taken longer overall to film and edit but it was totally worth it!
I also like the narrative. A man is playing with his dog who is unexpectedly crushed by game solider through a portal. It is a simple narrative but sometimes they are the best as the audience can keep track easily. I also like how relatable this film is. What is happening is not really far off of what a pet owner would do in that situation. I know my dad would fight the person if he were to kill our dog.
Another piece I like about this film is when the solider throws a gravity magnet, which changes the angle of gravity in this horizontal environment. He also uses a block for transportation. The fact this game technology based character has entered a real universe is awesome! I want to include this into my film, but instead of a charter entering a real place, my character would enter an alternate universe. The element I love is the repetitive end. The fact the story loops to then point where fate can not be changed really appeals to me and links to my idea. To be honest I could use flat stop motion to film my VR universe!
Also I only just noticed he is himself! The end of each loop he becomes the game solider! How cool is that! I do love the looping idea but having the characters be one person is new to me. I loved the music too! It is what I pictured for my own piece. As this score is more old-time video game, I may use a toned down version.
Overall, I think this video has a lot of inspiring elements for to. It will help me understand the codes and convention of video game films better.